cre: The Surge 2: Kraken Review – Don’t Bother
The surge the series nestled in a corner of the Souls-like ring where he’s comfortable adapting the things that make the genre so gorgeous while inventing new, intriguing concepts to stand out. And while neither of the two games released so far has lived up to the standards set by FromSoftware’s offerings, I still found The push 2 be a moderate improvement over the original thanks to some great healing changes, new ranged attack options, and slightly more varied environments to explore. This makes it all the more unfortunate that its only planned post-launch DLC, The Kraken, is little more than a forgettable add-on that does absolutely nothing to expand the base game.
The Kraken is accessible halfway through the campaign, taking place entirely on VBS Krakow, a beached military vessel supported by a sensitive machine known as CAIN. As you make your way through and inside the ship, you work alongside a woman who guides you to your goals and aids in your goal of reaching CAIN to destroy it. Like the base game, there is little about the story here that intrigues or surprises, but for those who want the full storyline, scattered audio logs can expand the narrative and fill in a few blanks if you take the time to. find them all.
“Two bosses stand between you at the end and inside of the DLC, one of which is simply a reskin of one of the add-on’s biggest enemies.”
When I first arrived on the ship, I dreamed of making a path through its vast and eerie surface and delving deep into its interior, but exploring the ship and unraveling the central mystery of CAIN’s oppressive presence to me. took about an hour. It doesn’t take long to realize that there are really only two areas in the DLC, both of which include a tiny interior or two and an open area with a handful of enemies that are virtually indistinguishable from those found in the main game. A few shortcuts lead back to the Unique Medical Bay where you can level up and craft new gear, but otherwise there are very few hidden paths to find or cleverly stashed loot to find.
There are two bosses standing between you inside and at the end of the DLC, one of which is simply a reskin of one of the add-on’s biggest enemies. Neither poses a significant challenge, especially for an endgame character with plenty of healing stocks at her disposal, but I enjoyed the final challenge for her manic attack patterns and her general feeling of dismay. And while it was during this final showdown that I had the most fun, it only made sense of how much I wished such a clever and compelling finale to be preceded by equally so content. interesting.
“If you like The push 2 and just want the full experience, spending an hour exploring VBS Krakow will be worth it just to complete it. “
I could forgive the brevity of this detour from the game’s main path if it offered something important worth hijacking, but a few new weapons, craftable armor sets, and a handful of drone mods. hardly seems worth it to anyone besides the more hardcore of collectors. A few short side quests provide fleeting diversions, like when a humorous robot asks you to watch movies with it so it can learn more about how to be human. But the payoff is never worth the time investment – nothing on the VBS Krakow has a significant impact on The Surge 2 base gameplay, which led me to leave the DLC without any interest in revisiting one of the areas of the main game to try out my new discoveries.
The push 2 Still suffers from the horrific screen tearing and performance issues that have plagued the game since its launch, and it’s such a shame that Deck13 hasn’t been able to improve on these issues rather than focusing its attention on production. poor additional content provided in The Kraken. Having said that, if you like The push 2 and just want the full experience, spending an hour exploring the VBS Krakow will be worth it just for the completion. For everyone else, there’s really nothing in this half-baked DLC that warrants a return to Jericho City.
This game has been tested on PlayStation 4.
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